package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBUdgPalace {
    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.UDG_PALACE, 1, "我的地宫探险数据");
    public static final MsgConfig CREATE_TEAM_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 2, "地宫探险创建队伍的请求");
    public static final MsgConfig CHALLENGE_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 3, "地宫探险挑战的请求");
    public static final MsgConfig HANDLE_EVENT_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 4, "地宫探险处理事件的请求");
    public static final MsgConfig HANDLE_EVENT_RESP = new MsgConfig(MsgIdA.UDG_PALACE, 5, "地宫探险处理事件的返回");
    public static final MsgConfig USE_ITEM_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 6, "地宫探险使用道具的请求");
    public static final MsgConfig BUY_ITEM_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 7, "地宫探险购买商品的请求");
    public static final MsgConfig TASK_REWARD_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 8 ,"地宫探险领取任务奖励 请求");
    public static final MsgConfig TASK_REWARD_RESP = new MsgConfig(MsgIdA.UDG_PALACE, 9, "地宫探险领取任务奖励 返回");
    public static final MsgConfig AUTO_CHALLENGE_REQ = new MsgConfig(MsgIdA.UDG_PALACE, 10,"自动挑战的请求");
    public static final MsgConfig CHALLENGE_RESP = new MsgConfig(MsgIdA.UDG_PALACE, 11, "地宫探险挑战结果返回");
}
